Sep 12, 2005, 10:08 PM // 22:08 | #21 | |
Banned
Join Date: Jun 2005
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what you described would be simulated intelligence. The robot can guess that the object is going to be there based on several runs that told the application that controls the robots motor movements that the object was in the way. This isn't learning, it's self programming. There have been numerous applications that have used self programming to complete complex objectives without being hard coded. The ability to 'learn' requires an understanding of the concept of knowledge. A computer runs entirely on a series of 0's and 1's calculated to run complex mathematical equations. It's preset in it's nature, it can only do what you tell it to do. And it can only calculate. Simulated Intelligence takes advantage of this and calculates various variables and constants in a scenario to ultimately come to a reasonable conclusion. Like Teklord mentioned in his Robot example. The robot can calculate the odds of an object being there based on repetative runs....but it's not technically learning. It's storing information and calculating that information into reasonable odds. |
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Sep 12, 2005, 10:13 PM // 22:13 | #22 |
Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Technically speaking, the brain is a computer controlled by complex sodium-potassium gateways across the neurons
It's hard to think about it, but the human behavior is similar to those of computers, in early life. A baby will feel pain caused by say, a hot cup, and will form a set of reactionary precautions to assure that it won't happen again. The human situation is just a lot more complex than that of computers up to this point--the basic programming is still there, though. Cause, effect, and adapt. It's the initial instillment of the ability to adapt that we haven't been able to move into computers. If we can do that, and give such a thing an ample amount of time to create complexes of reactions to situations, then it would be very much like us |
Sep 12, 2005, 10:16 PM // 22:16 | #23 |
Krytan Explorer
Join Date: Jun 2005
Location: Lloyd.ab.ca
Guild: Lords of All
Profession: R/Mo
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Fair enough. Definition of Artificial via Dictionary.com
2. Made in imitation of something natural; simulated: artificial teeth. I guess what I need to understand now is the difference (if any) between Artificial Intelligence and Simulated Intelligence. Addition: I'm not gonna get an answer... am I? Last edited by Teklord; Sep 12, 2005 at 11:43 PM // 23:43.. |
Sep 12, 2005, 10:19 PM // 22:19 | #24 |
Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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ive seen mhenlo in action.hells precipice. i was dead so i decided to watch mhenlo to see what skills he uses.i found out which ones he used.none of them.the whole time i watched him,he used allmost nothing.just sat there until our whole team was dead.
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Sep 12, 2005, 11:23 PM // 23:23 | #25 | |
Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
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Sep 13, 2005, 01:40 AM // 01:40 | #26 |
Krytan Explorer
Join Date: May 2005
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Man, I tell ya, that Mhenlo is an evil selfish dude. You all think he has no intelligence. Well, you are all fooled by him. The way I see it, he has intelligence, and lots of it. You see, ANET wants him to use his skills, but he refuses because he doesn't like to be told by us players what to do. You see, he was our master trainer in pre-searing and he thinks it's beneath him to take orders from us. But he doesn't want us to find out, so he secretly chooses not to heal our allie (especially, King Jarlis the dwarf) to sabotage our missions. Remember how he got lost in Ironhorse Mine all by himself (the quest Cynn asked us to find him)? He was actually a stone summit spy on his way to warn stone summit our coming. Lol, now you have exposed his evil scheme, lets hope ANET does something about this traitor. So, you guys still think there's no AI in henchies?
Last edited by Hell Marauder; Sep 13, 2005 at 02:05 AM // 02:05.. |
Sep 13, 2005, 02:12 AM // 02:12 | #27 | |
Lion's Arch Merchant
Join Date: May 2005
Guild: Philosophers of Denravi
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LOL! Mhenlo's only there to cap skills! |
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Sep 13, 2005, 09:51 PM // 21:51 | #28 | |
Jungle Guide
Join Date: Jun 2005
Guild: The Blue Empire [BLUE]
Profession: W/Mo
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Final thoughts of mine of the artifical intelligence debate, if any of you earlier posters are still reading and interested: How is self-awareness and conceptual understanding of knowledge the measure of intelligence? We have no way of knowing how self-aware a dog is, or how much an infant understands about the concept of knowledge, but we would say both are intelligent, right? Morever, we do know how completely self-aware a machine can be in the sense that it can be equipped with complex sensors to make extremely detailed observations about its environment, be programmed to know its own dimensions, for example, and thus effectively calculate whether it can fit through a tunnel before trying to investigate an area. So what do you mean by self-awareness? Perhaps by AI, you mean a program that is capable of growing beyond its original limits, and thus adding "new code" in response to experience. Maybe that is what you mean by learning, too. I submit, however, that a program can be designed in such a way that it adds new code. In fact, I can imagine a program that grows with new code based upon an instruction to randomly generate options as a function of a number and a response indexed to that number in an exponentially vast array of combinations of possible solutions to a problem. The program could try a combination of solution ideas that achieve the desired measurable result in such a way that it will add that solution to its reportaire of "good" solutions, create code based upon it, and employ that solution again in future situations that are similar. Isn't that exactly what we as humans do when faced with a new problem? The technology to do that certainly exists today. And it isn't that hard to imagine a machine coming up with a solution that even SURPRISES the inventor of the machine. It might have pulled a random combination of possible solutions that even the original author of the code didn't think of, simply because of the brute force and speed of the computing power. When Deep Blue finally beat Gary Kasparov in chess, the first machine to beat the reigning world champion, Kasparov was shocked by a simple, completely unexpected, and yet absolutely pivotal pawn move that the computer had made. He said at the time that it was like God himself had stepped in and made that critical move because no one else anywhere would have thought of it. That is an example of a machine not only showing human-like intelligence, but of showing in Kasparov's words "God-like intelligence." But to carry the debate one step further, I think we can find something that Plato and Socrates sought, something that seperates man from animals and humans from machines. And maybe that eluvise idea is what you are intuitively sensing when you say artifical intelligence is not possible; THE MACHINE WILL NEVER GROW OR DEVELOP IN A WAY THAT IS NOT A DIRECT AND EXACT RESULT OF THE RULES AND INSTRUCTIONS IT WAS ORIGINALLY GIVEN. Some day the robots may turn on us and enslave the human race, but if they do it will be because they were able to arrive at that point by following the instructions we originally gave. The machine can add new code, and add it in unexpected ways, but it has to follow the rules. Humans don't always follow the rules. What I believe humans have is a WILL (autonomy, agency, the power to choose). What technologically escapes us is the power to create in a machine a new will. If you believe that humans have no agency, no will of their own, then you believe in psychological determinism (that heredity and environment dictate everything that we do in life) and you have accepted that there is NOTHING that a human can do that a machine cannot also do. Consequently, I reject determinism, as I believe every judgment I make, every word I write, every second I spend doing anything, and every thought I have reflects a choice I have made. So in that sense, I agree with your intuition that humans and machines are different. |
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Sep 13, 2005, 10:00 PM // 22:00 | #29 |
Krytan Explorer
Join Date: Jun 2005
Location: Lloyd.ab.ca
Guild: Lords of All
Profession: R/Mo
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Now that was an exciting post to read! I doubt I could do it the justice it deserves in a reply. Very well laid out, I couldn't help but think of movies such as: Matrix, I Robot, and Stealth.
We could easily start getting into whether choice is merely an illusion of control we are given in our lives, and whether or not Destiny can therefore be chosen. I actually don't think about that kind of thing much myself, but I've definitly read things on par with the above post on such topics. Fascinating stuff! |
Sep 13, 2005, 10:07 PM // 22:07 | #30 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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When it come to the missions you really aren't suppose to use NPC or henchies.It is suppose to teach you about competive coopertive play with real ppl and players get fidgety and nervous.There are only 2 ways around this and that is to put a quest inside the mission or do the mission with real ppl as I am having a real hard time with the 3 ascention missions with real players and henchies.The coopertive play is suppose to teach you about playing PVP but the best way to do it is to play PVP.
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